package cn.com.messageprotocal;


/**
 * 用户状态
 */
public abstract interface StateInterface
{
	
	public static final byte USER_READY=11;          //用户准备
	public static final byte USER_DO_NU=12;          //选牛
	public static final byte USER_FOLD=13;           //弃
	
	public static final byte PROC_DEAL=2;            //抢庄时间
	public static final byte PROC_CALL=3;            //下注时间
	public static final byte PROC_SELECT=4;          //选牛时间
	public static final byte PROC_END=5;             //结算
	
	
/////////////////////////////////////////////////////	
  public static final byte INIT_STATE = 10;          //初始
  public static final byte OUT_INIT_STATE = 8;       //
  public static final byte BEGAN_GAME = 6;           //刚开游戏
  public static final byte NOT_PLAY = 6;             //不玩
  public static final byte DEDUCT_FUNDUS = 5;        //减
 
  
  public static final byte TABLE_IS_NULL = 13;       //
  
 
  
  
  public static final byte NOT_TABLE = 0x0008;            //没有这个桌子
  public static final byte COUNT_OUT = 0x0001;            //房间人数已满
  public static final byte GOLD_ENOUGH=0x0002;            //游戏币不足
  public static final byte LEVEL_ENOUGH=0x0003;           //等级不够
  public static final byte IS_INING = 0x0004;             //你在别的地方已登陆
  public static final byte SERVER_BUSY=0x0005;            //服务器忙 
  public static final byte NOT_USER = 0x0007;             //没有这个用户
  public static final byte OTHER_ERROR = 0x0009;          //其它错误
  public static final byte SERVER_MAINTENANCE = 0x0006;   //服务器在维护
  
  public static final byte HSA_SEATED = 0x0009;               //坐位被人坐了
}
